GGN* was quite fun last night.
Killer Bunnies was the normal card game fare. I won the first game, and
rubbrduckage won the second.
What I shall say is this: The Magic Urn is a very bad card. Very bad. And yet, oh so good. Use of the Magic Urn card requires the player who drops the "urn bomb" to roll a 12-sided die. The next person must beat that roll, or surrender either a bunny or a carrot card. First player to roll a 12 wins what ever gets sucked into the Magic Urn. Folks, we never</> rolled a 12 while that card was in play. Everyone lost their bunnies and their carrots, effectively doubling the length of the game. A 12 was not rolled until it was too late.
So funny, and so devastating.
Killer Bunnies was the normal card game fare. I won the first game, and
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What I shall say is this: The Magic Urn is a very bad card. Very bad. And yet, oh so good. Use of the Magic Urn card requires the player who drops the "urn bomb" to roll a 12-sided die. The next person must beat that roll, or surrender either a bunny or a carrot card. First player to roll a 12 wins what ever gets sucked into the Magic Urn. Folks, we never</> rolled a 12 while that card was in play. Everyone lost their bunnies and their carrots, effectively doubling the length of the game. A 12 was not rolled until it was too late.
So funny, and so devastating.